Cell

complex_heuristic_reactive

heuristic on the complex floor, 1 episode. Not cited by the thesis (development or earlier run).

Outcome
Wins (boss defeated, alive)0/1 [0.00, 0.79]
Final HP / exact optimum, mean over wins–
Died0
Final HP, mean190
Seconds per model call–
Parse error rate–
Settings
FloorComplex floor
Modelheuristic (heuristic, -)
Planningheuristic
Promptnone
Temperature0
Lookahead depth–
Mechanical overrideson (logged per turn)
Episodesopen one to replay it turn by turn
#outcomefinal HPHP / optstepsmodel callsreplay
1not won190–31–log not stored
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Result file: results/reliability/complex_heuristic_reactive.json · updated 2026-09-20