Llama-3.1-8B, full observation
The optimiser returned its seed: the evolved prompt is byte-identical to the rules-only prompt, so the held-out difference is noise.
- Loop
- (1+1) loop, 6 candidates
- Task model
- Llama-3.1-8B
- Teacher
- Qwen3.5-397B
- Starting prompt
- core_rules.txt
- Observation
- full
- Training floors
- simple, gen01, gen02 · 1 episode each
- Started
- 2026-09-28 02:04
- Result file
- gepa_result_gs_llama8b_full.json
Evaluation after the run
| Floors | Prompt | Kills | Mean goal score |
|---|---|---|---|
| held-out | Rules-only | 8/13 | 0.556 |
| held-out | Evolved | 10/13 | 0.646 |
| held-out | Hand-written | 9/13 | 0.660 |
| training | Rules-only | 2/3 | 0.669 |
| training | Evolved | 2/3 | 0.669 |
| training | Hand-written | 2/3 | 0.566 |
From gs_llama8b_full.json; its episodes are listed on the episodes page.
Mean goal score on the training floors per candidate (click to open). Small dots: score per floor; dashed: best so far.seedmutation
Candidate 0seedscore 0.669returned as the best prompt
show827 characters
You play Magic Tower, a turn-based dungeon game on one floor. Each turn you get your state and a numbered list of the actions you can take now; you answer with one action number.
GAME RULES:
- A fight is a sequence of rounds; you hit first. Your hit = your ATK - the monster's DEF. If your ATK <= the monster's DEF you cannot damage it at all.
- The monster's hit = its ATK - your DEF; if your DEF >= its ATK it cannot hurt you. The fight ends when one side reaches 0 HP. If you reach 0 HP you lose the game.
- A door needs a key of the same colour; each key opens exactly one door and is used up.
- Walking onto an item collects it: gems raise ATK or DEF permanently, potions restore HP, keys open doors.
- HP is not restored between fights.
GOAL: kill the boss and stay alive.
End your answer with: FINAL_CHOICE: <number>
Starting prompt against the returned prompt (candidate 0)
The run returned its starting prompt unchanged.