Play

hand01

Hand-designed for the thesis: exactly one set of monsters and doors wins, and the rule-based heuristic and random play fail. Defeat the boss with as much HP as you can; the optimum is 14 HP. Click a ringed tile on the map or an action in the list. Fights cost exactly what the list says; keys open one door each.

hand01
HP400start 400
ATK / DEF9 / 4position (5,10)
Keys1 / 0 / 0yellow / blue / red
Turn0optimum 14 HP
0
1
2
3
4
5
6
7
8
9
10
0
114
!
114
1
384
2
3
24
56
4
552
5
56
24
6
56
24
7
8
182
1
3
55
9
10
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Legal actions (3)
Turnsclick a turn to revert to it
▶Start400

The engine assists as in the thesis: it collects items and fights monsters that cost 0 HP without asking. The exact solver ( floors) computes the hints in your browser.